Call Of Duty Ghosts On Xbox One’s Framerate Drops To Sub 20fps Since Patch
Call of Duty: Ghost players on each of the two next-gen systems have been having quite the different experience after each version of the game was patched. Now usually, patching a game is meant to improve the gameâ€™s performance, and possibly even add some new features to the game, gameplay-wise, performance, and even presentation-wise.
But with Call of Duty: Ghosts, the patches for the Xbox One version and the PlayStation 4 version accomplish two very different things.
When the PlayStation 4 version was patched, Call of Duty: Ghostsâ€™ resolution was bumped up quite a bit, from the last gen-ish 720p resolution to a more acceptable 1080p, keeping the game in line with most launched (and planned-to-launch) PlayStation 4 games. The patch improved the gameâ€™s performance enough to make it somewhat comparable to the PC version of Call of Duty: Ghosts
The patch for Call of Duty: Ghosts on the Xbox One version, however, has a complete opposite effect, deteriorating frames per second down by 15 â€“ 20 fps on many levels, especially when the playerâ€™s trying to at the whole level, ADSâ€™ing, or looking through a sniper scope. There have not been any improvements to the resolution either. Check out the video below for the drastic difference and drop in frame rates.
And quite a few gamers on the Xbox One are still experiencing these issues:
So what do we make of this? Is the Xbox One a harder system to optimize for games? Is the Xbox One team at Infinity Ward doing a poor job of optimizing patches for the Xbox One version of Call of Duty: Ghosts? It remains to be seen. Hopefully, Xbox One gamers wonâ€™t have to suffer through these issues much longer and Infinity Ward releases a proper patch that fixes the previous patchâ€™s issues, and improves upon the base game itself. Infinity Ward have yet to comment on the post-patch frame-rate issues.