Day One: Garry’s Incident Review
This Game is Just… Wrong
Day One: Garry’s Incident is a first-person shooter survival game, set in an Amazonian style jungle. The player must navigate situations, craft and kill their way through some natives for no apparent reason other than boredom on both sides. The game as a whole has some serious issues- it’s buggy and generally under-done.
The main character, Garry, is a functioning alcoholic and veteran bush pilot who thrives in dangerous situations and has a crippling adrenaline addiction along with some very obvious issues with life in general. The story all kicks off at an airstrip, where Garry is drinking himself into a stupor before his flight (in which he’s the damned pilot). Then we see him flying over a suspicious looking “mountain” while getting some rumbling from the “mountain” until the “mountain” explodes with crappy, blocky looking rock and 5th rate animation skills fuming out of the caldera, throwing Garry’s Plane around like a hacky sack. He finds himself on a sacrificial altar about to be shiv’d by a “Stereotypical native shaman” lookalike contest 1995 winner. In my opinion the story is somewhat hollow, not entirely compelling or interesting and pretty much lacking in life. The concept has been done to death this year alone, Survival games have been over produced and this indicates a dip in the market-creativity. Why would you want to be a part of that?
The gameplay is a wooden experience with the mechanics being not particularly apparent straight away, and the audio/visual experience not being to par. It plays like something I’d have played 10 years ago and thought “shit this is awesome, this is next level stuff and it won’t ever get better!”- but this is 2013 and making the fatal error of producing something that plays like a game, that’s a decade old in an engine as easy as Unreal 3 – unforgivable error. It probably sounds like I’m slamming this game out of “lols”, but honestly it’s a train wreck compared to what could have been achieved. A point I could shove in its favour is that it does feature a crafting system, while yeah, it’s lumped in with the genre and therefore “done to death” it still has its merits
Graphics & Sound
The audio is just audio, it’s not particularly fancy or intricate like a AAA title, and to be honest it’s not a thriller on the old ear holes. But, bu,t buuuuuuuut, it didn’t need to be. So fair play, GG, etc.
Visuals are where it goes downhill. The following will probably seem just like a list of errors, but as they are mostly errors, I can’t exactly ignore them.
The animations are irritatingly simple and un-invitingly boring. They make stealth kills a lot less satisfying and generally hinder immersion in every way they possible can do. The graphics in general are just stock unreal engine 3, which are generally pretty good. The model for Garry in the cut scenes is horrific and primitive looking, he just has a big fat head. Icky.
I noticed if you max out your settings, the ground disappears? I have no idea why that happened and I’m not really happy about a glitch that big being in any kind of released product. Another thing is the stock foliage/ models I found present in the game that are actually in the engine, this basically means is they cut corners at some points and didn’t bother to make their own models – annoying yes, but it sets the tone for the rest of the game look/feel wise so it’s a big deal for those In the know but then someone without Unreal engine knowledge wouldn’t even notice, so that makes it less of a deal at all.
You do get this cool wrist device that annihilates just about anyone in your path providing you have ammo for it, so that’s something.
Apart from the horrendous list I covered, there have been some missing textures from items in general and some crashes that I myself have experienced. Whether this was covered in the extensive patching post release I couldn’t say for sure.
Don’t do it, don’t buy it. Don’t even think about buying it. It’s not worth the money and will leave you frustrated at your $20 loss. The game play is poor and the audio and visuals fail to bring anything decent to the table, as a finished product it’s unacceptable – this game is alpha at best.