Titanfall Xbox 360 Review
Amazing gameplay and multiplayer; well-balanced classes; quick (maybe quickest) matchmaking; longevity
Minor bugs; connectivity issues; few textures wouldn't load
“Prepare for Titanfall… Again.”
TitanfallÂ for the Xbox 360 has finally arrived after being pushed back nearly a month after the Xbox One copy released. The real question is does it hold up against its Xbox One counterpart?
The answer is yes, it very much lives up to the TitanfallÂ name.
I’ve played the Xbox One version as well, and it’s safe to say the only real difference is the frame rate, which in my opinion is no issue at all considering the 360’s performance boundaries. TitanfallÂ for the 360 still offers all the same features and content that the Xbox One has, not lacking in anything other than frame rate and some graphics quality. This does not effect the overall experience that the game provides and it did not fail at surprising me once more as a game to help reinvent the FPS genre.
Out of the some odd hours I played, I was only disconnected from matches about four times. Â My internet connection was fine, so I’m guessing the servers were having day one capacity issues handling the large influx of players. Â Past that, there really weren’t any other issues. Â The game looked and ran great, it didn’t lag at all and it wasn’t lacking anything that the Xbox One version had.
After doing the initial pilot training, I was quickly and easily dropped into a match and left to my own devices. The amazing thing about TitanfallÂ is that you can just pick it up and go. It doesn’t get too hectic or out of control, even though it feels like it should be like in the picture shown.
While playing you’re bombarded with play stats and kills, cool down timers, Â ammo counters, challenge completion prompts, health and shield bars, and more. Somehow, TitanfallÂ makes it easy to follow the madness and make sense of everything. That’s a feat on its own.
TitanfallÂ offers many gameplay modes, but I mostly played Attrition, the game’s name for the classic team deathmatch mode. The matchmaking speed was the fastest I’ve ever had in a multiplayer game. I clicked the playlist, and almost seconds later I was in a match. In today’s multiplayer gaming age that’s almost unheard of. Even Call of DutyÂ sometimes seems to take a while to find a match.
There are still all the great customization options available for pilots and titans, leaving room for a lot of mix-matching while taking on other players. The game is also incredibly balanced. You’d think theTtitans would be overpowered, but more often than not the pilots have the upper hand, being able to go through buildings and wall-jump to higher elevations and jump on and ride your Titan, easily destroying it. On the other side of the spectrum, if your a pilot running around and get caught in an open field with another player’s Titan, don’t expect to live.
Many pilot weapons are available, ranging from rifles and shotguns to giant anti-Titan weapons like complex missile launchers. When all else fails, you can always use your trustee melee… which is a swift kick.
One solid kick will kill any pilot. I remember specifically my Titan was on autopilot and I was on my way to it. An enemy pilot was riding one of my friend’s Titans and was in the way of mine. I did a quick double-jump and jump kicked the enemy pilot and killed him, conveniently making it over to my Titan. I held in the “enter Titan” button and my Titan grabbed me in midair and threw me into its pilot seat and I was back in the firefight.
If that’s not intense, I don’t know what is.
As far as the story and extras go, there isn’t much in that direction. Â The story is your typical sci-fi shoot-’em-up scenario and there isn’t much you can consider extras other than the challenges. These aren’t much of an issue for a multiplayer-centric game.
I can’t really come up with any complaints other than connection issues and some minor bugs that happened during gameplay. The most bugs I had were some awkward load times and textures that wouldn’t load sometimes, but nothing that affected the overall gameplay.
It’s safe to say that the 360 version of TitanfallÂ quells all fears that the Xbox One and PC versions of the game will be better. It looks like they are all equals, and I couldn’t be happier.
Check out some gameplay in the video below! I played a quick match of Attrition to showcase how well the game runs on the 360.
TitanfallÂ definitely lives up to its current-gen and PC counterparts. With an inexpensive $25 season pass and free DLC on the way, this multiplayer game will keep Microsoft fans busy for quite sometime.