Multiple Dualshock 4 Features Detailed


This time around, we’re here to discuss the Dualshock 4 and its features. Straight from the FAQ itself again, the following was discussed.



Increased SIXAXIS functionality, enhanced rumble, decreased latency, controller speaker integration… This is quite a lot to take in. Let’s start at the top, shall we? The controller’s speaker will be used to play subtle sounds from the game. Much like the speaker on the Wii, the sounds that are played through the controller are decided by the game developers. Only time will tell what we’ll be hearing coming from our controllers.

DualShock4The SIXAXIS has been tightened up and has even more functionality than it did on PS3. However, on the PS3, the SIXAXIS integration was far and few between. The few games I recall that utilized the feature was always optional and was barely ever used with one exception. The only game that I ever truly used the SIXAXIS functionality for (that wasn’t optional) was in Heavenly Sword for the aftertouch feature. Flower was a game that was fully SIXAXIS; albeit sometimes it was slightly messy and frustrating. LittleBigPlanet also utilizes the feature to move the Sackboy’s head around. Now that it has increased precision, the possibilities are endless. Let’s just hope this time around there are more uses for it.

The enhanced rumble can give players a greater sense of “being in the game.” There are great possibilities that can come of this and it is rather interesting to sit and think of what those possibilities might be.

The Dualshock 4 has less latency. Some people would complain sometimes, particularly when playing fighting games, that when pushing buttons there was a delay. With less latency, maybe it will help you get more kills in Call of Duty or pull off better combos in Injustice: Gods Among Us. Either way, this is extremely beneficial to all gamers, no matter what genre they choose to play.

And finally, the Dualshock 4 can be linked to the PC. Presumably, this means that you can plug-and-play essentially. I think when they say “full compatibility” they might be referring to rumble or any other features that the controller has that might not be fully compatible with the PC via the USB; motion functionality, for instance.

Are all of these features and upgrades intriguing?  Either way, the Dualshock 4 sounds like a major step up from the Dualshock 3 that we’ll all get a chance to experience when the console launches on November 15.

(Source: PlayStation Blog)