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	<title>Team Ninja &#8211; SpawnFirst</title>
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		<title>Yaiba: Ninja Gaiden Z Mega-Review</title>
		<link>https://www.spawnfirst.com/reviews/yaiba-ninja-gaiden-z-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=yaiba-ninja-gaiden-z-review</link>
		
		<dc:creator><![CDATA[Zac Davis]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 21:42:07 +0000</pubDate>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Hack n' Slash]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Yaiba: Ninja Gaiden Z]]></category>
		<category><![CDATA[Zombies]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_reviews&#038;p=16918</guid>

					<description><![CDATA[<p>Profanity, zombies and tits: Sound like a good game? The short answer is yes, if you are a 13-year-old boy who likes to see an over-sexualizedÂ subservient female and the usage of profanity in every single sentence. Playing through the game you will plow through a ton of zombies of varying types thanks to the mechanical [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/yaiba-ninja-gaiden-z-review/">Yaiba: Ninja Gaiden Z Mega-Review</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h4>Profanity, zombies and tits: Sound like a good game?</h4>
<p>The short answer is yes, if you are a 13-year-old boy who likes to see an over-sexualizedÂ subservient female and the usage of profanity in every single sentence. Playing through the game you will plow through a ton of zombies of varying types thanks to the mechanical additions that were made to Yaiba Kamikaze when he was brought back to life. If you are wondering why you are smashing through tons of zombies, though, you will have to play through the entire game, asÂ <em>Yaiba: Ninja Gaiden Z Â </em>does not offer much in the way of exposition.</p>
<p><center><script type="text/javascript">// <![CDATA[
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<script type="text/javascript" src="https://pagead2.googlesyndication.com/pagead/show_ads.js">// <![CDATA[


// ]]&gt;</script></center>While a limited plot might not be a surprise to most <em>Ninja GaidenÂ </em> fans, the lack of skill required during combat will be. There is literally no point in attempting parry-counter moves as they are rather impossible to pull off. You probably won&#8217;t even need to block anyhow if you are good enough at pulling off combos and dodging around the small levels. Literally the only time I really felt the need to block an attack, it turned out to be an unblockableÂ one by one of the more powerful enemies.</p>
<p>As I plowed my way through the crazy zombies on my way to a showdown with series star Ryu Hayabusa in a bid for revenge, I was able to use my flail as my main weapon, slightly mixing it up to make combos to push through the game faster.</p>
<p><a href="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004.jpg"><img class="size-medium wp-image-16921 alignright" alt="groupI_004" src="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-300x168.jpg" width="300" height="168" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-1024x576.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004-1095x615.jpg 1095w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupI_004.jpg 1920w" sizes="(max-width: 300px) 100vw, 300px" /></a>I hardly enjoyed most of my fights since they all felt the same, and the cool finishing moves, which I needed to execute to keep my health meter full, were downplayed by a lack of flow. I loved the various execution mini cutscenes, from slicing and dicing a zombie, to volleying part of a zombie&#8217;s flaming weapon into its mouth to blow it up, but the transitions were not fluid enough to fully enjoy. The exclamation point to signal the availability of an execution would pop up on a zombie flying away from me, already feet away, but when it cut to the scene, it would usually look like I was already next to it, or I was filleting a totally different zombie.</p>
<p><center><script type="text/javascript">// <![CDATA[
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<script type="text/javascript" src="https://pagead2.googlesyndication.com/pagead/show_ads.js">// <![CDATA[


// ]]&gt;</script></center>A little over halfway through the game, once I had discovered the various story elements through collectibles, I began to enjoy the game a bit more, but many of the battles still felt tedious. It&#8217;s not to say that they were hard unless you count a terrible camera system as difficulty. I died on one stage in level four about 20 times because large enemies kept blocking my view, causing me to get trapped either by zombies or by corners, turning me into a sitting duck.</p>
<div class="signoff"><span class="icon icon-video"></span>Before you finish up the written review, watch Justin &#8220;SlasherJPC&#8221; Celani&#8217;s video below as he shares his thoughts onÂ <em>Yaiba: Ninja Gaiden ZÂ </em>as well!</div>
<div class='video_frame'><iframe id='youtube_video_1' class='youtube_video' src='http://www.youtube.com/embed/RlX9-owCRkA?autohide=2&amp;autoplay=0&amp;controls=1&amp;disablekb=0&amp;fs=1&amp;hd=0&amp;loop=0&amp;rel=1&amp;showinfo=1&amp;showsearch=1&amp;wmode=transparent&amp;enablejsapi=1' frameborder='0' width='' height=''></iframe></div>
<p>Different elemental zombies, introduced throughout the game, become important to pay attention to. You&#8217;re supposed to use their attacks against each other, but that is hardly possible. The enemies tend to all gang up on you from afar instead of provide you with situations to pit them against each other, so you generally just have to slice all of them up one by one using the same weapons that you&#8217;ve been using the entire game. Once in a while an execution of a more powerful zombie will give you a better weapon, but it will break soon, so you can&#8217;t really rely on that to give you variety or options. Your bloodthirst (anÂ invincible state which grants you super-high attacks) also runs out quickly, but it can help you out in a pinch.</p>
<p><a href="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001.jpg"><img class="aligncenter size-large wp-image-16924" alt="groupG_001" src="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-1024x576.jpg" width="1024" height="576" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-1024x576.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001-1095x615.jpg 1095w, https://www.spawnfirst.com/wp-content/uploads/2014/03/groupG_001.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>There is so much promise in <em>Yaiba</em>, Â but the developers&#8217; tendency to play to what a 13-year-old, prepubescent boy would like to see cloud what could have madeÂ <em>YaibaÂ </em> great. Regardless, the decision to make this a fully priced retail game is questionable at best.</p>
<div class="divider"></div>
<h4>SpawnFirst Recomends&#8230;</h4>
<p><a href="http://www.amazon.com/Yaiba-Ninja-Gaiden-Z-Playstation-3/dp/B00D9ILYIC/"><img class="alignleft size-medium wp-image-1271" alt="Avoid" src="https://www.spawnfirst.com/wp-content/uploads/2013/05/Avoid-300x268.png" width="300" height="268" srcset="https://www.spawnfirst.com/wp-content/uploads/2013/05/Avoid-300x268.png 300w, https://www.spawnfirst.com/wp-content/uploads/2013/05/Avoid-180x161.png 180w, https://www.spawnfirst.com/wp-content/uploads/2013/05/Avoid-360x322.png 360w, https://www.spawnfirst.com/wp-content/uploads/2013/05/Avoid.png 630w" sizes="(max-width: 300px) 100vw, 300px" /></a>Even if you are a fan of the series, <em>Yaiba:Â Ninja Gaiden ZÂ </em> fails to follow in its footsteps. It&#8217;s a weird offshoot that is late to the last gen and zombie party.</p>
<p>The combat is just not skillful and fluid enough for it to work as a hack and slash game, and there is little to keep you interested, save the fun finishing moves.</p>
<p>While it might be tempting to a <em>Ninja GaidenÂ </em> fan, I would wait for the next real release in the series.</p>
<div class="divider"></div>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/yaiba-ninja-gaiden-z-review/">Yaiba: Ninja Gaiden Z Mega-Review</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>Dead or Alive 5 Ultimate Review</title>
		<link>https://www.spawnfirst.com/reviews/dead-or-alive-5-ultimate-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-or-alive-5-ultimate-review</link>
		
		<dc:creator><![CDATA[Angie Santiago]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 01:37:40 +0000</pubDate>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dead or Alive 5 Ultimate]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sony]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_reviews&#038;p=7054</guid>

					<description><![CDATA[<p>Let The Tournament Begin! Team Ninja, the developer ofÂ Dead or Alive 5 Ultimate, have brought forth a game that can be enjoyed by players of all skill levels. Whether you&#8217;re a player who likes to knuckle down and master a character&#8217;s art of fighting or if you just enjoy picking up a controller for a [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/dead-or-alive-5-ultimate-review/">Dead or Alive 5 Ultimate Review</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h4>Let The Tournament Begin!</h4>
<p>Team Ninja, the developer of<i>Â </i><em>Dead or Alive 5 Ultimate</em>, have brought forth a game that can be enjoyed by players of all skill levels. Whether you&#8217;re a player who likes to knuckle down and master a character&#8217;s art of fighting or if you just enjoy picking up a controller for a few casual bouts,Â <em>Dead or Alive 5 Ultimate</em> can fuel both desires.</p>
<h4>Story</h4>
<p>The premise of <em>Dead or Alive 5 Ultimate</em>, in case you never played <em>Dead or Alive 5</em>, is about a tournament named&#8230;guess what&#8230;Dead or Alive. The tournament pits fighters against one another for the same reason any tournament is held; to see who&#8217;s the best fighter of them all. At least, that&#8217;s what DOATEC would like you to believe. DOATEC, which is an international weapons research and development company and the antagonist of the game as a whole, hold the tournaments as a means to test their genetic experiments in their quest to create &#8220;the world&#8217;s strongest fighter.&#8221;</p>
<h4>Gameplay</h4>
<div style="width: 735px" class="wp-caption aligncenter"><img class="   " alt="" src="https://nowgamer.net-genie.co.uk/siteimage/scale/0/0/363041.gif" width="725" height="409" /></p>
<p class="wp-caption-text">The game&#8217;s Combo Challenge mode teaches you to link up basic combos for more damage</p>
</div>
<p><em>Dead or Alive 5 Ultimate</em> boasts an easy-to-pick-up-and-play fighting mechanic. For those who wish to master their characters, there is a Command Training mode to learn the basic moves; it&#8217;s simple and quick to accomplish for your favorite characters. Combo Challenge mode is there to learn how to link these basic combos together to deal some serious damage. For those who enjoy casual play, the fighting is still simple enough that you can pull off simple combos or mash your way to victory. Either way, this game doesn&#8217;t discriminate against anyone&#8217;s play style.</p>
<p><span style="line-height: 1.6em;">The game&#8217;s story mode allows an insight into most of the characters, although they don&#8217;t all have playable chapters. It was slightly disappointing to have to play through 3 separate chapters for Kasumi that they could have used to place in a story for other characters. There was a good reason for Kasumi having 3 chapters, however, but it still didn&#8217;t help that there was no chapter for Christie and a few other fighters. However, after playing for a few hours straight, the story mode can seem like a daunting task and you&#8217;re just waiting for it to finally be over. It is important to note that if you played through the story mode inÂ </span><em style="line-height: 1.6em;">Dead or Alive 5</em><span style="line-height: 1.6em;">, there is no difference between that story and the one in Ultimate; it&#8217;s literally the exact same story.</span></p>
<p><span style="line-height: 1.6em;">As in previous iterations ofÂ </span><em style="line-height: 1.6em;">Dead or Alive</em><span style="line-height: 1.6em;">, the game features a counter system. This system is easy enough to get used to with a little practice and paying close attention to timing. It&#8217;s fairly easy to stumble upon a counter when simply trying to block but it&#8217;s easy to forget in the heat of battle that the countering system only works with its respective hits (low, medium, and high).</span></p>
<p style="text-align: center;"><img class="aligncenter" alt="" src="https://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2013/05/dead-or-alive-ultimate.jpg" width="640" height="350" /></p>
<p>Arcade mode allows the player to unlock costumes, titles, and a score ranking reminiscent of being in an actual arcade. However, there is little else to the arcade mode. It ends rather abruptly as there is no ladder to show your progress. The Normal difficulty is fairly easy to deal with. Hard mode and higher difficulties present more of a challenge. I do feel it is important to note, however, that the difference between normal and hard difficulties can feel a bit drastic for players who aren&#8217;t higher skilled in fighting games.</p>
<p>Survival mode is exactly as it sounds; fight your way through your opponents back to back on a single bar of health. Both arcade and survival mode can be played solo or in tag mode where you handle 2 fighters. Tag mode presents the option of switching out one character to let them regenerate some health while you continue to rumble with your secondary character. Team Battle is a mode where you have two teams of 7 vs 7 in a fight to defeat all 7 of your opponents to be victorious. When one character gets knocked out, the next jumps in immediately afterwards so you have to be on your toes.</p>
<h4>Multiplayer</h4>
<p>My experience with the multiplayer was a good one. There weren&#8217;t many lobbies for me to join and changing the search criteria didn&#8217;t yield many more results. The online gives you the option to solely spectate or try your hand entering the fray and challenging the others in the lobby. A letter grade stays on display to let others know the fighter&#8217;s skill level, granted they&#8217;ve played a ranked match. The ranking system shows a fighter&#8217;s skill leveled F-A, obviously F being little to no experience and A being extremely skilled. I experienced a moment of lag while spectating which is to be expected when playing online; most online experiences aren&#8217;t fluid and lag should be expected. You can experience either solo or tag team matches online.</p>
<h4>Graphics &amp; Sound</h4>
<p><strong></strong>The graphics are similar to those of past entries in the series. The character models look smooth for the most part with fluid strikes and the traditional physics on the female characters as the game is known for. Unfortunately, during the story mode, all of the characters retain a blank expression which pulls away from emotional moments (moments of fear, for example) during cutscenes. However, character models aside, the backdrops to arenas and cutscenes during story mode seem rather inconsistent. In one cutscene during story mode while the camera hovered over a ship at sea, the graphics on the ship were well presented whereas the graphics on the water seemed a bit muddled. However, the same boat and water in a later cutscene seemed slightly more defined. The same could be said for wall textures that seem sloppily produced when the camera gets a little closer.</p>
<p>There were a few graphical hiccups that were unexplained, but not enough to take away from the cutscenes. Two examples are Brad Wong&#8217;s necklace spinning uncontrollably when he was laying down passed out, and Rig&#8217;s suspenders flapping up then down once while he was just sitting at the bar. There was a time or two during one cutscene where the framerate dropped, but it wasn&#8217;t enough that it takes away from the scene itself or what&#8217;s being said.</p>
<div style="width: 610px" class="wp-caption alignright"><img alt="" src="https://images.wikia.com/deadoralive/images/7/7b/DOA5_Show_Tigers.jpg" width="600" height="338" /></p>
<p class="wp-caption-text">The Show stage</p>
</div>
<p>The background music is unmemorable to say the least. During my few runs through arcade mode, I put the music volume on the highest setting and I can&#8217;t say I remember any of the music tracks in the background aside from the music for The Show stage. Then again, it&#8217;s hard to forget or ignore circus music. I do, however, recall certain sound effects to give the arena life. The soldiers yelling in the Hot Zone stage and an alarm blaring in the background of the Fuel stage are a few examples.<span style="line-height: 1.6em;">Â </span></p>
<p>&nbsp;</p>
<h4>Issues</h4>
<p>While I do mostly praise this game, there were a few issues I had with it overall. Let me start by saying that I&#8217;m not the most skilled at fighting games. However, when I put my mind to it, I can hold my own somewhat. Now, one thing I took severe issue with is that the CPU tends to resort to spamming punches, critical stun hits, and relentless attacking when low on health making some annoying comebacks. I had one round where I was at near full health and the CPU was at a mere pixel of health and spammed throws and critical stun hits to win the round.</p>
<p>There was one issue in the game that absolutely deserves mention. It could just be a glitch, or I may be an isolated case, but during the 2nd to last cutscene of story mode, the audio was skipping severely and the vocals were gone. The character&#8217;s mouth was moving and the subtitles were there but there was no voice to be heard. The background music continued to play, however, so it couldn&#8217;t have been all of the audio.</p>
<p>Aside from a few characters not getting the opportunity to have their story told, there were a few issues to be had with the construct of story mode; some of the transitional cutscenes into the fights made little to no sense. For example, one cutscene shows Ayane stumbling upon Hitomi who says she&#8217;s training for the Dead or Alive tournament, and Ayane tells her &#8220;You don&#8217;t look like you&#8217;re dressed for training&#8221; and then they proceed to fight. Another issue I had was how some of the cutscenes didn&#8217;t really seem to tie together. It seemed more like it was just placed there as a filler cutscene as opposed to the story tying together.</p>
<h4>Notable Extras</h4>
<p style="text-align: center;"><img class="aligncenter" alt="" src="https://gamingconsolenetwork.com/wp-content/uploads/2013/06/Screen-shot-2013-06-12-at-6.23.44-PM.png" width="768" height="387" /></p>
<p>The only real difference betweenÂ <em>Dead or Alive 5 Ultimate</em> andÂ <em>Dead or Alive 5</em> are a few added characters, online tag mode, and more training options for newcomers and those who want to hone their skills. Players who haveÂ <em>Dead or Alive 5</em> can transfer over previously unlocked and purchased costumes.</p>
<div class="divider"></div>
<h4>SpawnFirst Recommends&#8230;</h4>
<p style="text-align: center;"><a href="http://www.amazon.com/Dead-Alive-5-Ultimate-Xbox-360/dp/B00D9ILYJG/ref=sr_1_1?ie=UTF8&amp;qid=1379035004&amp;sr=8-1&amp;keywords=Dead+of+Alive+Ultimate+xbox"><img class="aligncenter" alt="" src="https://www.spawnfirst.com/wp-content/uploads/2013/05/Buy.png" width="297" height="151" /></a></p>
<p style="text-align: left;"><em>Dead or Alive 5 Ultimate</em>Â presents players with an experience that any fan of the series should dive into whether you&#8217;ve playedÂ <em>Dead or Alive 5</em> or not. At the price point of $39.99, it&#8217;s a pretty good deal to get a full fighting game experience, extra characters, extra training modes, online tag battles, and the story mode if you didn&#8217;t experience it the first time around. Dead or Alive 5 Ultimate delivers fun for players of all skill levels.</p>
<p style="text-align: left;">
<div class="divider"></div></p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/dead-or-alive-5-ultimate-review/">Dead or Alive 5 Ultimate Review</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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