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	<title>console design &#8211; SpawnFirst</title>
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		<title>The PS4 Design Was Created With All Angles In Mind</title>
		<link>https://www.spawnfirst.com/news/the-ps4-design-was-created-with-all-angles-in-mind/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-ps4-design-was-created-with-all-angles-in-mind</link>
		
		<dc:creator><![CDATA[Angie Santiago]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 18:59:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[console design]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Tetsu Sumii]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=8796</guid>

					<description><![CDATA[<p>With the release of the PlayStation 4 inching ever closer (just a little over a month away, if you haven&#8217;t noticed), Tetsu Sumii, the man responsible for the physical appearance of the PS4, has spoken with the PlayStation BlogÂ to discuss the process of how the PS4&#8217;s design came to be. When we started the product [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/the-ps4-design-was-created-with-all-angles-in-mind/">The PS4 Design Was Created With All Angles In Mind</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img class="alignright" alt="" src="https://i.imgur.com/OXTPD2I.jpg" width="427" height="285" /></p>
<p>With the release of the PlayStation 4 inching ever closer (just a little over a month away, if you haven&#8217;t noticed), Tetsu Sumii, the man responsible for the physical appearance of the PS4, has spoken with the <a href="http://blog.us.playstation.com/2013/10/10/ps4-designer-tetsu-sumii-every-angle-matters/">PlayStation Blog</a>Â to discuss the process of how the PS4&#8217;s design came to be.</p>
<blockquote><p><em>When we started the product design for PS4, we didnâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t start by thinking about what the shape would be. It was more about how we were going to create a new brand identity through the product.Â </em></p>
<p><em>I think the PlayStation brand image needs to be changed a little bit, as itâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s a new console, and we have to show what weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re pointing towards for the future. So I thought it should be one of the most smart, cool, and intelligent products from Sony. Not just from Sony Computer Entertainment, but the company as a whole.</em></p>
<p><em>This should be one of the best, coolest, most sophisticated products weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ve created. Thatâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s what we were striving for.</em></p></blockquote>
<p>The ideas in mind for the design were mostly to make a console that looked less extravagant in players&#8217; living rooms. It was more so about making something that blended in well; something that looked &#8220;simple.&#8221; With the release of PS4, the strive for a new image was made possible in the console&#8217;s outward design.</p>
<p><a href="https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock.jpg"><img class="size-medium wp-image-4097 alignleft" alt="dualshock" src="https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock-300x180.jpg" width="300" height="180" srcset="https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock-300x180.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock-180x108.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock-360x217.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2013/07/dualshock.jpg 660w" sizes="(max-width: 300px) 100vw, 300px" /></a>Avid PlayStation fans can see that the physical appearance of the console is reminiscent of the PS2; that&#8217;s more or less what they were going for. They wanted to reimagine the PlayStation brand while keeping it familiar enough that fans feel like they&#8217;re still right at home with their console of choice.</p>
<p>We&#8217;ll all get the chance to see how well the console and controller looks and feels when it releases on November 15.<br />
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/the-ps4-design-was-created-with-all-angles-in-mind/">The PS4 Design Was Created With All Angles In Mind</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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