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	<title>MOBA &#8211; SpawnFirst</title>
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		<title>Newest Smite Patch Goes Live Today; Changes Game Forever?</title>
		<link>https://www.spawnfirst.com/news/newest-smite-patch-goes-live-today-changes-game-forever/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=newest-smite-patch-goes-live-today-changes-game-forever</link>
		
		<dc:creator><![CDATA[John Finch]]></dc:creator>
		<pubDate>Wed, 28 May 2014 16:50:21 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gods]]></category>
		<category><![CDATA[Hi-Rez]]></category>
		<category><![CDATA[Janos]]></category>
		<category><![CDATA[MOBA]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[Smite]]></category>
		<category><![CDATA[Update]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=20984</guid>

					<description><![CDATA[<p>I have been all about Smite for the past few weeks and Hi-Rez has been advertising this patch as the biggest patch ever. It certainly is going to have a huge impact on the game and that was their goal. Item prices and benefits have been significantly altered, gods have been nerfed/reclassified and gods are [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/newest-smite-patch-goes-live-today-changes-game-forever/">Newest Smite Patch Goes Live Today; Changes Game Forever?</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I have been all about Smite for the past few weeks and Hi-Rez has been advertising this patch as the biggest patch ever. It certainly is going to have a huge impact on the game and that was their goal. Item prices and benefits have been significantly altered, gods have been nerfed/reclassified and gods are being made with only Conquest in mind. I&#8217;ll be going through some of the more significant changes for you all below but if you want the full change list you can find it <a href="http://www.hirezstudios.com/smite/latest-news/view/smite-blog/2014/05/28/new-in-smite-janus-crosses-a-new-threshold!" target="_blank">here</a>.</p>
<p>First, there&#8217;s a new god, Janus. He seems to be pretty powerful with great potential to control the map and support. He can place portals on the map to move himself or allies through walls, place rifts to slow allies and an ultimate that causes damage and places multiple portals on everything it passes through. His jungle, support and solo lane potential seems incredibly high, but that&#8217;s if you&#8217;re talking about conquest. I get that Conquest is sort of the game&#8217;s main appeal but Janus seems a lot less cool and dynamic on maps like Assault, Arena and even Joust maps. His gank(or even scarier, setting up gank) potential is high, but that seems about it. Hopefully far better players than I will prove me wrong, but I see Janus&#8217; best potential in conquest and not so much Arena or Assault.</p>
<p><img class="alignnone" src="https://www.hirezstudios.com/images/default-source/screenshots/nemesis_screenshots_presskit_2.png?sfvrsn=4" alt="" width="820" height="401" /></p>
<p>Second, there have been some item changes in an attempt to change core builds. Hunter and Assassin builds were getting a bit too stagnant so Hi-Rez, correctly, decided to shake things up, making careful item purchasing just that much more important. Items like Draining Blade and Rage have had their benefits reduced to force you to choose between attack speed and crits. Executioner and Malice are now buffed and their have been some significant price reductions with Malice, Devourer&#8217;s Gloves and Bloodforge. These changes will certainly shake up my builds as Neith, Mercury and Nemesis.</p>
<p>Speaking of Nemesis, their have been some HUGE changes over at the warrior camp, and if you&#8217;re sad just know Hi Rez is collecting your tears in a chalice and enjoying them over rare steaks and talk of stock exchanges. You can check out the link to see exactly how your favorite gods are affected but just know that Hi Rez&#8217;s overall goal here is to make Warriors have to focus more on item build. They want to create a middle ground between guardian and assassin so warriors may have to sacrifice some tankiness for damage and vice versa. Highlights: Nemesis is now officially classified as an assassin because that is how everyone played her, Tyr is no longer immune to root or cripples with Unyielding and Fearless no longer causes knockback while in guard stance, and almost all of Odin&#8217;s passive buffs have been removed.</p>
<p><img class="alignnone" src="https://www.hirezstudios.com/images/default-source/screenshots/agni_screenshots_presskit_2.png?sfvrsn=4" alt="" width="815" height="407" /></p>
<p>The biggest mechanical change that&#8217;ll be introdued is that roots and cripples are no longer considered hard CC. That&#8217;s kind of major because a lot of items and skills can grant CC immunity and characters like Neith have had to contend with that, since roots are at the core of her attack strategy. Pretty crazy to me as hard CC immunity was important to manage. There were a lot of other changes so make sure you check out the full update list and grab the update. Some of these changes will certainly have a lasting impact on the game as Hi Rez tries to forc the powerful Warrior class down a peg and make Guardians more viable. Do you think Hi Rez has murdered Warriors as we know it or is the change for the better? Let us know, below.</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/newest-smite-patch-goes-live-today-changes-game-forever/">Newest Smite Patch Goes Live Today; Changes Game Forever?</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<item>
		<title>Hi-Rez Studios Releases Smite in North America and Europe</title>
		<link>https://www.spawnfirst.com/news/hi-rez-studios-releases-smite-north-america-europe/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hi-rez-studios-releases-smite-north-america-europe</link>
		
		<dc:creator><![CDATA[John Finch]]></dc:creator>
		<pubDate>Tue, 25 Mar 2014 21:47:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Hi-Rez]]></category>
		<category><![CDATA[Launch]]></category>
		<category><![CDATA[MOBA]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Smite]]></category>
		<category><![CDATA[SpawnFirst]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[To]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=17036</guid>

					<description><![CDATA[<p>Smite, the long time free beta from Hi-Rez Studio, has officially launched today in North America and Europe. Smite has been in beta since 2012 and is launching alongside an exciting tournament being held in Atlanta. They have also listed out a bunch of cool stats about the beta, ranging from the 1.1 Billion total [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/hi-rez-studios-releases-smite-north-america-europe/">Hi-Rez Studios Releases Smite in North America and Europe</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www2.hirezstudios.com/smite">Smite</a>, the long time free beta from Hi-Rez Studio, has officially launched today in North America and Europe. Smite has been in beta since 2012 and is launching alongside an exciting tournament being held in Atlanta. They have also listed out a bunch of cool stats about the beta, ranging from the 1.1 Billion total player kills or the 1,000 collective years we have spent waiting on our Gods to respawn. Â You can see their new cinematic teaser below.</p>
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<p>MOBAs, or multiplayer online battle arenas, are rapidly increasing in popularity. From DotA to League of Legends, MOBAs have hit the mainstream. Then enter Smite which has set out to be the most accessible MOBA on the market. It differs from other games mostly with it&#8217;s third person perspective and the ability to have your characters auto build/level. These seemingly small, but significant differences make Smite easier for newcomers to get wrap their heads around, whether it&#8217;s the third person perspective easing the transition for console gamers, or the auto build making it easier to jump right in and focus on the battle. Even I&#8217;ve been sucked into the MOBA craze, playing as either Neith, Freya or Artemis.</p>
<p>Smite has a lot to offer the already flourishing genre whether you are a MOBA veteran or just an interested gamer on the outside looking in. The launch is a great chance to jump on board.</p>
<div class="divider"></div>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/hi-rez-studios-releases-smite-north-america-europe/">Hi-Rez Studios Releases Smite in North America and Europe</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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