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	<title>Mutant Mudds &#8211; SpawnFirst</title>
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		<title>Mutant Mudds Made Most of its Revenue on 3DS</title>
		<link>https://www.spawnfirst.com/news/mutant-mudds-made-revenue-3ds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mutant-mudds-made-revenue-3ds</link>
		
		<dc:creator><![CDATA[Colton Steury]]></dc:creator>
		<pubDate>Mon, 06 Jan 2014 17:02:37 +0000</pubDate>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Mutant Mudds]]></category>
		<category><![CDATA[profit]]></category>
		<category><![CDATA[Renegade Kid]]></category>
		<category><![CDATA[sales]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=12696</guid>

					<description><![CDATA[<p>About a week back, Jools Watsham, creator of the acclaimed platformer Mutant Mudds, indicated via Twitter that his creation has sold more on the 3DS than on any other platform. This is the second indie developer in the past few weeks to reveal the 3DS is their prime source of sales figures.Â  &#160; @tyronerodriguez @tha_rami [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/mutant-mudds-made-revenue-3ds/">Mutant Mudds Made Most of its Revenue on 3DS</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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										<content:encoded><![CDATA[<p><img class="aligncenter" alt="" src="https://nintendoenthusiast.com/wp-content/uploads/2013/09/Mutant-Mudds-Deluxei_39259.jpg" width="430" height="242" /></p>
<p style="text-align: left;"><span style="line-height: 1.6em;">About a week back, Jools Watsham, creator of the acclaimed platformer <em>Mutant Mudds</em>, indicated via Twitter that his creation has sold more on the 3DS than on any other platform. This is the <a href="https://www.spawnfirst.com/news/gunman-clive-launches-steam-today/">second indie developer in the past few weeks</a> to reveal the 3DS is their prime source of sales figures.Â </span></p>
<p>&nbsp;</p>
<p><center></p>
<blockquote class="twitter-tweet" lang="en"><p><a href="https://twitter.com/tyronerodriguez">@tyronerodriguez</a> <a href="https://twitter.com/tha_rami">@tha_rami</a> <a href="https://twitter.com/BertilHrberg">@BertilHrberg</a> <a href="https://twitter.com/voldiway">@voldiway</a> We&#8217;ve made more revenue on 3DS than all other platforms combined with Mudds. Viva eShop!</p>
<p>â€” Jools Watsham (@JoolsWatsham) <a href="https://twitter.com/JoolsWatsham/statuses/418151780346638336">December 31, 2013</a></p></blockquote>
<p></center><br />
With<a href="https://www.spawnfirst.com/news/retro-city-rampage-3ds-gets-release-window-pricing-updated-pc-port/"> Retro City Rampage coming to the 3DS soon</a>, we may start seeing an increased number of indie developers looking to Nintendo&#8217;s handheld as their primary development platform. Considering the console&#8217;s strong sales lately, I could see that being a practical endeavor for many. Personally, my fingers are still crossed for <em>Spelunky 3D</em>.</p>
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/mutant-mudds-made-revenue-3ds/">Mutant Mudds Made Most of its Revenue on 3DS</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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