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		<title>Your Average Joe On Twitter Tells Us What&#8217;s Up With PS4</title>
		<link>https://www.spawnfirst.com/news/average-joe-twitter-tells-us-whats-ps4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=average-joe-twitter-tells-us-whats-ps4</link>
		
		<dc:creator><![CDATA[Angie Santiago]]></dc:creator>
		<pubDate>Wed, 13 Nov 2013 14:59:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[q&a]]></category>
		<category><![CDATA[Twitter]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=10651</guid>

					<description><![CDATA[<p>Twitter userÂ cjcool804, who is followed by famousmortimer,Â has gotten his PS4 early and has been live tweeting for the good people of the internet just exactly what&#8217;s up with the PS4. He&#8217;s letting us know the good and the bad, no sugar coating anything. He lets us know thatÂ Resogun is more graphically beautiful than evenÂ Killzone: Shadow [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/average-joe-twitter-tells-us-whats-ps4/">Your Average Joe On Twitter Tells Us What&#8217;s Up With PS4</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Twitter userÂ <strong><a href="https://twitter.com/cjcool804">cjcool804</a></strong>, who is followed by <strong>famousmortimer</strong>,<strong>Â </strong>has gotten his PS4 early and has been live tweeting for the good people of the internet just exactly what&#8217;s up with the PS4. He&#8217;s letting us know the good and the bad, no sugar coating anything. He lets us know thatÂ <em>Resogun</em> is more graphically beautiful than evenÂ <em>Killzone: Shadow Fall</em>, but that&#8217;s just his opinion. More updates including how Music Unlimited works with the games, the fluidity of the UI on the console, store interface, the day one free-to-play games, and a whole lot more. Click on the link above to see all the updates on the console, and view a few key tweets below.</p>
<p><center></p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/ProjectTyrant">@ProjectTyrant</a> Layout is similar to PS3 performance is wayyyy better</p>
<p>â€” CJ (@cjcool804) <a href="https://twitter.com/cjcool804/statuses/400636339692896256">November 13, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p></center><center></p>
<blockquote class="twitter-tweet"><p>Using Music Unlimited to stream over gameplay sucks it doesn&#8217;t interact with the game it&#8217;s like blasting a radio next to the tv.</p>
<p>â€” CJ (@cjcool804) <a href="https://twitter.com/cjcool804/statuses/400629045072625664">November 13, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p></center><center></p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/phame">@phame</a> decent better than PS3 for me PS3 was horrible</p>
<p>â€” CJ (@cjcool804) <a href="https://twitter.com/cjcool804/statuses/400632692292595712">November 13, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p></center><center></p>
<blockquote class="twitter-tweet"><p>Day zero free to play <a href="http://t.co/NCNj5JHCfq">pic.twitter.com/NCNj5JHCfq</a></p>
<p>â€” CJ (@cjcool804) <a href="https://twitter.com/cjcool804/statuses/400621649172910080">November 13, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p></center><center></p>
<blockquote class="twitter-tweet"><p><a href="https://twitter.com/Harami_Larka">@Harami_Larka</a> almost instant no issues at all</p>
<p>â€” CJ (@cjcool804) <a href="https://twitter.com/cjcool804/statuses/400629426754314240">November 13, 2013</a></p></blockquote>
<p>&nbsp;</p>
<p></center>Quite a lot of tweets. There are tons more on his Twitter so head there and get a bit more info for your own viewing pleasure. Tweet him a question! He&#8217;ll answer you! </p>
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/average-joe-twitter-tells-us-whats-ps4/">Your Average Joe On Twitter Tells Us What&#8217;s Up With PS4</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>Killzone: Shadow Fall Single And Multiplayer Questions Answered</title>
		<link>https://www.spawnfirst.com/news/killzone-shadow-fall-single-multiplayer-questions-answered/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=killzone-shadow-fall-single-multiplayer-questions-answered</link>
		
		<dc:creator><![CDATA[Angie Santiago]]></dc:creator>
		<pubDate>Mon, 21 Oct 2013 16:25:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Killzone: Shadow Fall]]></category>
		<category><![CDATA[q&a]]></category>
		<category><![CDATA[Sony]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_news&#038;p=9316</guid>

					<description><![CDATA[<p>In a PlayStation Blog posting, Game Director forÂ Killzone: Shadow Fall Steven Ter Heide answered many fan questions via Twitter regarding the game. Some questions include co-op in the game&#8217;s campaign mode and a wide array of multiplayer questions. The Q&#38;A session was extremely informative. The game will not have co-op story mode but they are [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/killzone-shadow-fall-single-multiplayer-questions-answered/">Killzone: Shadow Fall Single And Multiplayer Questions Answered</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img class="aligncenter" alt="" src="https://farm4.staticflickr.com/3665/9611967150_e779c79b62_c.jpg" width="800" height="450" /></p>
<p>In a <a href="http://blog.eu.playstation.com/2013/10/21/killzone-shadow-fall-your-questions-answered/">PlayStation Blog</a> posting, Game Director forÂ <em>Killzone: Shadow Fall</em> Steven Ter Heide answered many fan questions via Twitter regarding the game. Some questions include co-op in the game&#8217;s campaign mode and a wide array of multiplayer questions. The Q&amp;A session was extremely informative.</p>
<p>The game will not have co-op story mode but they are looking to implement an online only co-op expansion pack post-launch with a new game mode. There are also no plans to implement a split screen co-op campaign. Also stated was that the game&#8217;s story mode will &#8220;last well over 10 hours for most gamers.&#8221;</p>
<blockquote><p><em><b>@DGuetta52: Will Killzoneâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s campaign be co-op? (<a href="https://twitter.com/DGuetta52/status/383669090331918336" target="_new">source</a>)</b></em><br />
<em><b>STH:</b>Â No, the campaign will not have a co-op mode. However, weâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re planning to release a separate Online Co-op Expansion Pack after launch; it will add a new wave-based game mode, in which up to four players take on hordes of enemies in special arena maps. For more information about the Online Co-Op Expansion Pack, please refer to ourÂ <a href="http://blog.eu.playstation.com/2013/09/24/killzone-shadow-fall-multiplayer-trailer-and-season-pass-details/" target="_new">Season Pass announcement</a>.</em></p></blockquote>
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<p>They also touch base on whether the game will have dedicated servers and how the level system works in the multiplayer forÂ <em>Killzone: Shadow Fall</em>.</p>
<blockquote><p><em><b>@Mr_Tom_B: Will Killzone Shadow Fall multiplayer run on dedicated servers, or peer to peer? Will there be peer-to-peer hosting at all? (<a href="https://twitter.com/Mr_Tom_B/status/383669314865614849" target="_new">source</a>)</b></em><br />
<em><b>STH:</b>Â We are running with dedicated servers to handle the transfer of data between clients.</em></p></blockquote>
<blockquote><p><em><b>@IronSir: How will the level system in multiplayer work? (<a href="https://twitter.com/IronSir/status/383673553926631424" target="_new">source</a>)</b></em><br />
<em><b>STH:</b>Â We have a Challenge-based system, where completing one of the 1,500 Challenges will increase your rank by one. We will continue to add new Challenges after launch.</em></p></blockquote>
<p>Many more questions were answered in the blog posting such as what happened to experience points, weapon customization, whether or not there will be vehicles in multiplayer, how the Touchpad plays a role in both single-player and multiplayer, melee, and ifÂ <em>Killzone: Mercenary</em> data links up withÂ <em>Killzone: Shadow Fall</em> data.<br />
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/killzone-shadow-fall-single-multiplayer-questions-answered/">Killzone: Shadow Fall Single And Multiplayer Questions Answered</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>SFQA: Favorite Game Moment of the Year (So Far)</title>
		<link>https://www.spawnfirst.com/articles/sfqa-favorite-game-moment-of-the-year-so-far/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sfqa-favorite-game-moment-of-the-year-so-far</link>
		
		<dc:creator><![CDATA[Alice Irvin]]></dc:creator>
		<pubDate>Sun, 04 Aug 2013 20:00:49 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[crysis 3]]></category>
		<category><![CDATA[hotline miami]]></category>
		<category><![CDATA[irrational]]></category>
		<category><![CDATA[last of us]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[q&a]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_articles&#038;p=5267</guid>

					<description><![CDATA[<p>Hey, Spawners! This is the beginning of a new regular feature, the SFQA, in which we, the SpawnFirst writing staff, answer a single question a week about games. This question will change from week-to-week, and we&#8217;d love for you to participate by chiming in on your favorite gaming moments in the comments below. Karam Elahi [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/sfqa-favorite-game-moment-of-the-year-so-far/">SFQA: Favorite Game Moment of the Year (So Far)</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hey, Spawners! This is the beginning of a new regular feature, the SFQA, in which we, the SpawnFirst writing staff, answer a single question a week about games. This question will change from week-to-week, and we&#8217;d love for you to participate by chiming in on your favorite gaming moments in the comments below.</p>
<div class="divider"></div>
<p><strong>Karam Elahi</strong></p>
<p>My favorite game moment of 2013 so far? Picture this: all is silent. Youâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />re running through a swampy and decimated part of downtown New York. Your Cell suit feels constricted, your breathing labored from constantly sprinting to and from protected shelters and abutments. Just in view, you see a perfect spot: a vent with a single ingress, 100 meters ahead â€“ perfect for fortifying yourself in. You look around your vicinity, taking deliberate steps towards your last chance of making it out alive.</p>
<p>Suddenly, the ping of your proximity alarm goes off. Some<em>thing</em>Â is close by.</p>
<p>You make a break for the vent.</p>
<p>80 metersâ€¦70â€¦60â€¦ The pings increase in frequency &#8211; itâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />sÂ <em>hunting</em>Â you&#8230;</p>
<p>â€¦40â€¦30â€¦almost thereâ€¦a heavy alloy arrow bears downÂ Â and just misses your head as you juke desperatelyâ€¦</p>
<p><em>â€¦almostâ€¦thereâ€¦</em></p>
<p><em>Crysis 3</em>â€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s Hunter multiplayer mode provided me withÂ <i>many</i>Â of the greatest multiplayer moments Iâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />ve known this year. The thrill of being a hunter, and the utter terror of being a Cell soldier; both experiences coalesce to create one of the more innovative multiplayer modes unveiled this year. Don&#8217;t miss out on one of the best sleeper online modes available in 2013. Check it out.</p>
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<p><strong>Reuben Williams-Smith</strong></p>
<p>I was originally going to pick something from <em>Bioshock Infinite</em>. And it totally deserves every singleÂ mention. Itâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s great. But in the interest of variety and looking hip to the kids, Iâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />m going to pickÂ something else, namely <em>Far Cry 3: Blood Dragon</em>. An 80â€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s-tastic twist on the original jungle-emup it manages the difficult task of being both fun, and very funny. Itâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s self-aware without beingÂ overly â€˜ironicâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> and doesnâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t make the all too common mistake of sacrificing gameplay for storytelling. Â The script is brilliant and cheesy in equal measure, with references ranging from <em>Predato</em>r to <em>DieÂ Hard</em> to <em>Assassinâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s Creed</em>. The highlight of the game however has to be luring the titular BloodÂ Dragons (giant, neon, laser beam firing lizards) into an enemy camp, letting it brutally murder themÂ all, and then charging in to finish the beast with your quad-barrelled shotgun. For all that games canÂ be about narrative and art, sometimes you just want to annihilate a laser dragon with explodingÂ bullets. And when you do, get your ass to Mars! And by Mars I mean Blood Dragon! Â And remember kids, winners donâ€<img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />t use drugs.</p>
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<p><strong>Buddy Acker</strong></p>
<p>The ending of <em>The Last of Us</em> has definitely stayed lodged in my mind since playing it. It&#8217;s an ending that successfully avoids the cliches normally forced on people in games and even movies. The <em>Last of Us</em> is by far the best game I&#8217;ve played all year, and it&#8217;s because of the game&#8217;s tremendous story. I can think of at least a dozen moments from the game that left me shaken, smiling or moved, but the ending left me reeling like no other ending to a game has done before. It&#8217;s perfect.</p>
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<div class='video_frame'><iframe id='youtube_video_3' class='youtube_video' src='http://www.youtube.com/embed/RZ0KvsIGzC8?autohide=2&amp;autoplay=0&amp;controls=1&amp;disablekb=0&amp;fs=0&amp;hd=0&amp;loop=0&amp;rel=0&amp;showinfo=1&amp;showsearch=1&amp;wmode=transparent&amp;enablejsapi=1' frameborder='0' width='' height=''></iframe></div>
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<p style="text-align: left;"><strong>Vivian Lee</strong></p>
<p style="text-align: left;">I&#8217;m going to be a little different and name my favourite gaming moment &#8211; as a spectator. There&#8217;s the inevitable thrill of progressing through a tearjerker or thriller of a game by yourself, but there&#8217;s also something to be said about watching other individuals play professionally.</p>
<div>Â Early this year, Blizzard Entertainment announced that it would take a more active role in <em>Starcraft</em>&#8216;s development as an eSports, finally jumping on the boat that Riot Games had taken out to sea with League of Legends last year. Starcraft is now played on a global level through the World Championship Series (WCS). In the European finals, French Zerg player Stephano battled against South Korean Terran player ForGG (who, interestingly, now plays for Stephano&#8217;s old team).</div>
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<div>One of the newest Starcraft units &#8211; the widow mine &#8211; launches explosive projectiles at the first enemy unit it can lock onto. However, the unit also deals friendly fire (&#8220;splash damage&#8221;). In a crowd-shocking moment, one of ForGG&#8217;s mines locked onto one of Stephano&#8217;s ground units which was running near most of ForGG&#8217;s army. The splash damage from the first blast took out a good half of ForGG&#8217;s ground forces; he tried loading the remaining units into a Medivac (a transport/healer unit), but they too were blasted to smithereens. And when the transporter dies, so do all of the units within. In mere seconds, ForGG lost his entire army &#8211; to one of his own units.</div>
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<p><strong>Nolan Alber</strong></p>
<p>There&#8217;s been story experiences this year that I could ramble on all day about (and as many people have found out, I won&#8217;t shut up once I&#8217;m on the topic), so its odd that what&#8217;s stuck with me the most thus far is my recent romp in last year&#8217;s indie darling <em>Hotline Miami</em>. Granted it was the PSN re-release, it doesn&#8217;t diminish my undying love for the title. I&#8217;ve never strung so many four-letter words together before in my life than I had while playing &#8211; nor have I ever had so much pure entertainment from my own frustration.</p>
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<div class='video_frame'><iframe id='youtube_video_5' class='youtube_video' src='http://www.youtube.com/embed/VPHyMmXldjU?autohide=2&amp;autoplay=0&amp;controls=1&amp;disablekb=0&amp;fs=0&amp;hd=0&amp;loop=0&amp;rel=0&amp;showinfo=1&amp;showsearch=1&amp;wmode=transparent&amp;enablejsapi=1' frameborder='0' width='' height=''></iframe></div>
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<p><strong>Alice Irvin</strong></p>
<p>There have been a lot of great gaming moments so far this year, to include some pretty thrilling and shocking ones in Naughty Dog&#8217;sÂ <em>Last of Us</em>, but I think my favorite moment so far is, weirdly, pretty much everything the Lutece twins do in Irrational&#8217;sÂ <em>Bioshock Infinite. Â </em>One moment, however, stands above the rest.<i>Â Â </i>In an early scene, Rosalind presents you with a tray with a coin on it, and Robert wears a sandwich board with tallies for heads or tails. Â &#8220;Heads?&#8221; he says, &#8220;or tails?&#8221; she chimes in. Â You flip the coin, which comes to its inevitable conclusion, and as the two walk away from you, you see the back of the sandwich board covered in tallies for heads, never for tails. Â It&#8217;s the first&#8211; and incredibly clever&#8211; glimpse into the ultimate theme of the game: choice, or the illusion thereof. Â Plus, they&#8217;re awesomely zen and equally quietly creepy.</p>
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<div class="signoff"><span class="icon icon-commented"></span>What&#8217;s <i>your</i> favorite gaming moment of 2013 so far? Sound off in the comments below!</div>
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/sfqa-favorite-game-moment-of-the-year-so-far/">SFQA: Favorite Game Moment of the Year (So Far)</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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