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	<title>Tom Clancy&#8217;s The Division &#8211; SpawnFirst</title>
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		<title>The Top Five Worst Things of E3 2014</title>
		<link>https://www.spawnfirst.com/articles/top-5-worst-things-e3-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-5-worst-things-e3-2014</link>
		
		<dc:creator><![CDATA[Sean Mesler]]></dc:creator>
		<pubDate>Sun, 22 Jun 2014 19:29:40 +0000</pubDate>
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		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_articles&#038;p=22979</guid>

					<description><![CDATA[<p>Now that everyone, including this site, has put up their respective “Best of E3 2014” lists and articles, I felt like talking about the worst things I witnessed from this year&#8217;s show. There was actually quite a lot to talk about so narrowing it down to just five things wasn’t exactly easy. So without further [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/top-5-worst-things-e3-2014/">The Top Five Worst Things of E3 2014</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Now that everyone, including this site, has put up their respective “Best of E3 2014” lists and articles, I felt like talking about the worst things I witnessed from this year&#8217;s show. There was actually quite a lot to talk about so narrowing it down to just five things wasn’t exactly easy.</p>
<p>So without further ado, here is my list of the top five worst things at E3.</p>
<p><strong>5. Microsoft closes their stellar show with…<em>Crackdown</em>?</strong></p>
<p><em>Crackdown</em>? Really? The last thing you show should be a killer app, a jaw dropping moment taking everyone by surprise in a good way. Sure, the original game sold incredibly well<span style="color: #545454;">—</span>it came with the <em>Halo 3</em>  beta. But does nobody remember that <em>Crackdown </em> was really just a slightly better than average game with some good ideas, an utterly forgettable story, and useless driving? Why on earth is anyone even remotely excited about a third (!) game in this series?</p>
<p><strong>4. Sony messes up a good thing with 10 minutes of <em>Powers</em></strong></p>
<p>For me, Sony absolutely destroyed at E3 2013. As someone who was vehemently against the policies being implemented by Microsoft for the Xbox One, Sony’s verbal smackdown was a thing of beauty. Last year was less about the games<span style="color: #545454;">—</span>those were always coming<span style="color: #545454;">—</span>and more about whether or not I would even bother gaming. Being able to buy, sell, trade, rent, and loan games was incredibly important and Sony nailed it.</p>
<p>So this year, what does Sony do to follow up? They let Brian Michael Bendis come out and talk about the show <em>Powers</em>. For 10 minutes. And what’s worse is that they had nothing to show beyond some incredibly uninspired concept art for the show. Yep, that whole momentum killing segment was for nothing except to say <em>Powers </em> was greenlit and a couple of drawings.</p>
<p><strong>3. The Director of Nintendo’s Treehouse</strong></p>
<p>The only reason why I caught this is because a friend who likes Nintendo was crashing at my house during E3 and wanted to watch it. I can’t speak to the rest of the feed, but that first 30 minutes was a train wreck. So many times the host would intro a segment only to have the camera linger on him for way more time than was comfortable; for him or the viewer. This is probably one of the very good reasons why Nintendo stopped doing press conferences.</p>
<div id="attachment_22984" style="width: 780px" class="wp-caption alignnone"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4.jpg"><img aria-describedby="caption-attachment-22984" class="wp-image-22984" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4.jpg" alt="uncharted-4" width="770" height="431" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4.jpg 1200w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-1024x573.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-180x100.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-360x201.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-790x442.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/06/uncharted-4-1095x613.jpg 1095w" sizes="(max-width: 770px) 100vw, 770px" /></a></p>
<p id="caption-attachment-22984" class="wp-caption-text">No game coming out has me nearly as excited as Uncharted 4: A Thief&#8217;s End. Too bad it, like many of my other most anticipated titles, aren&#8217;t coming out until 2015 (at the earliest).</p>
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<p><strong>2. 2015 is going to be awesome!</strong></p>
<p><em>The Order: 1886</em>, <em>The Witcher 3: Wild Hunt</em>, <em>Tom Clancy’s The Division</em>, <em>Batman: Arkham Knight</em>, <em>Quantum Break</em>, <em>Dying Light</em>, <em>Mad Max</em>, <em>Uncharted 4: A Thief’s End; </em>yep, next year is looking like a great time to own both consoles. I’ll just be over here playing <em>Titanfall </em> for the next year.</p>
<p><strong>1. EA’s press conference.</strong></p>
<p>Yes, I’ve written about this already, and anyone that knows me personally knows how I felt about EA&#8217;s show, but man, it was really, really terrible. Like the worst. It was so ill conceived and so pointless that it made Mr. Caffeine look brilliant in retrospect.</p>
<p>First of all, they showed up with half a show. Microsoft had already shown off <em>Dragon Age: Inquisition </em> so all EA really had was their sports games. As the antithesis of a “sports fan,” this long, tedious part of their shows is always my least favorite portion, but I can expect it because they usually have fun games that I am interested in to showcase.</p>
<p>Not this year. Nope.</p>
<p>Instead, we get 30 or so minutes of “Please be excited.” Target footage for <em>Star Wars: Battlefront</em>, a confirmation that Bioware is working on a new <em>Mass Effect</em>. Which, EA, is like confirming that water is still wet. Then we received an even bigger tease with Bioware saying “We’re working on something new, but we can’t tell you about it.”</p>
<p>Wait, what? Why are you even here?</p>
<p>And THEN, we got a look at “prototype gameplay” for <em>Mirror’s Edge</em>. But don’t worry fans, we are keeping Faith’s colors. Awesome.</p>
<p>I wouldn’t have been surprised if Peter Moore would have come out and said “The dog ate all of our gameplay.”</p>
<p>Go home, EA, you’re not even drunk.</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/top-5-worst-things-e3-2014/">The Top Five Worst Things of E3 2014</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>Ubisoft Embraces the Current Gen with AC: Unity and The Division</title>
		<link>https://www.spawnfirst.com/articles/ubisoft-embraces-current-gen-ac-unity-division/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ubisoft-embraces-current-gen-ac-unity-division</link>
		
		<dc:creator><![CDATA[Sean Mesler]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 20:21:28 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Assassin's Creed: Unity]]></category>
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		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_articles&#038;p=22209</guid>

					<description><![CDATA[<p>After seeing Assassin's Creed: Unity and Tom Clancy's The Division, true next gen is coming and Ubisoft is one the publisher's leading the charge.</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/ubisoft-embraces-current-gen-ac-unity-division/">Ubisoft Embraces the Current Gen with AC: Unity and The Division</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I was able to see live demos of <em>Assassin’s Creed: Unity</em> and <em>Tom Clancy’s The Division</em> at an Ubisoft fan event during E3, and let me say, I was absolutely floored by what I saw. It’s very clear that Ubisoft is one of the few AAA publishers/developers fully leading the charge to embrace the current generation hardware and leave last gen behind. Graphically, technically, and in terms of community features, both games are clearly not being held back by making sure they can run on last gen hardware and I couldn’t be happier about it.<br />
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<p></center><br />
Let me get one thing out of the way. We are now in the “current gen” of consoles. When I use that term, I very much mean Xbox One and PS4. PS3 and Xbox 360 are, and have been since November 15<sup>th</sup> and 22<sup>nd</sup>, last gen.</p>
<p>The first demo I saw was <em>Assassin’s Creed: Unity</em> which was the very same scenario we saw during Ubisoft’s press conference. I say “scenario” because while the set up, path and beats were the same, it was most certainly a live demo because the developer playing the game made mistakes; it definitely had those live demo moments where something didn’t go as well as planned. I make this clarification in order to eliminate any thoughts of “bullshots” and so forth. It was live and it was incredibly stunning.</p>
<div id="attachment_22215" style="width: 810px" class="wp-caption alignnone"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08.jpg"><img aria-describedby="caption-attachment-22215" class="wp-image-22215" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08.jpg" alt="Assassin's Creed: Unity: fabric" width="800" height="450" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08.jpg 1600w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-1024x576.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/06/assassins_creed_unity_screenshot_08-1095x615.jpg 1095w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p id="caption-attachment-22215" class="wp-caption-text">Look at the detail in the fabric and the way light reflects off its every curve. Yummy.</p>
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<p>Lighting works wonders in this game and it goes a long way to show how amazing this game looks. No longer having that sheen that seems to come with video games of last gen, fabric looks fantastic. Incredibly detailed down to the texture and movement, light reacts realistically depending on the source. Sunlight washes the colors out a bit and lower light tends to give a deeper hue.</p>
<p>Movement looks much more fluid as well, and climbing and landing animations look to have a realistic heft to them. Also, it seems that the character no longer has to be perfectly lined up for parkour runs up walls. You can approach from an angle and realistically reach the next foot or handhold.</p>
<p>Then there are the crowds. Oh man, those crowds. According to Ubisoft, up to 5,000 AI-driven characters can and will appear on screen. Walking through them shows all of those aforementioned, amazing lighting effects on each and every one of them.</p>
<p>The details in the world are stunning as well. Every wall, every rock, every item has a grain and grit to it. Streets looked damp from rain, puddles reflected the open city skies. It&#8217;s just jaw dropping to witness.</p>
<p>&nbsp;</p>
<div id="attachment_22219" style="width: 810px" class="wp-caption alignnone"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight.jpg"><img aria-describedby="caption-attachment-22219" class="wp-image-22219" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight.jpg" alt="The Division Firefight" width="800" height="450" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight.jpg 1919w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-1024x575.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/06/The-Division-Firefight-1095x615.jpg 1095w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p id="caption-attachment-22219" class="wp-caption-text">So many sources of light and details to soak up in this picture. The broken glass behind the player&#8217;s head wasn&#8217;t cracked like that until a bullet punctured it.</p>
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<p>Next up was Massive Entertainment&#8217;s <em>Tom Clancy’s The Division</em>, which looked so good it made everything from Assassin’s Creed look unfinished.</p>
<p>I won’t waste time reiterating what we have all seen, but I will say that nothing does this game the justice of seeing on an enormous, full HD screen. Once again, the use of light is staggering here; coupled with textures and animations it makes<em> The Division</em> the absolute most photo-realistic game I’ve ever seen.<br />
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<p></center><br />
What is the most impressive is the way the Snowdrop Engine affects everything in the environment. Regardless if it’s glass of it’s concrete, bullets do damage. Glass will splinter and then shatter, chunks of concrete take flight as it bursts. It lends to a sense of immersion that is leaps and bounds better than anything we’ve seen in the past eight years on our old consoles. And even better, all of this is in a seamless open world. Watching the players go into a fully detailed, interactive subway tunnel only to emerge on the surface and engage in a fire fight, without any visible walls has me frothing at the mouth to see what else Ubisoft and other developers have up their respective sleeves.</p>
<p>For anyone who thinks these new consoles aren’t leaps and bounds better than what we just came off of, all I can say is: just wait. The future is coming and it&#8217;s going to be here sooner than you think.</p>
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/ubisoft-embraces-current-gen-ac-unity-division/">Ubisoft Embraces the Current Gen with AC: Unity and The Division</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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