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		<title>The Best Games of 2014&#8230;So Far</title>
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		<dc:creator><![CDATA[Buddy Acker]]></dc:creator>
		<pubDate>Tue, 01 Jul 2014 18:02:13 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[2014]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[best games]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Ground Zeroes]]></category>
		<category><![CDATA[Infamous]]></category>
		<category><![CDATA[Mario Kart 8]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Second Son]]></category>
		<category><![CDATA[The Elder Scrolls Online]]></category>
		<category><![CDATA[The Phantom Pain]]></category>
		<category><![CDATA[Titanfall]]></category>
		<category><![CDATA[Transistor]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[xbox one]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_articles&#038;p=23420</guid>

					<description><![CDATA[<p>I wasn&#8217;t looking forward to Dark Souls II. Both Demon&#8217;s Souls  and Dark Souls  had kicked my ass and I wasn&#8217;t particularly fond of either. Then I saw that Dark Souls II  had released in digital form on Xbox Live and I bought it before I even realized what I was doing. I cringed as I died the first time. But [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/best-games-of-2014-far/">The Best Games of 2014&#8230;So Far</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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										<content:encoded><![CDATA[<div class="signoff"><span class="icon icon-floppy"></span>2014 has been a strange year for the gaming industry. The Xbox One and PS4 have been gathering a decent amount of steam since their releases last November despite claims that console gaming is dead. A Kinect-free Xbox One was announced even though Microsoft&#8217;s corporate vice president Phil Harrison <span style="color: #3366ff;"><a href="http://www.gameinformer.com/b/news/archive/2013/08/21/phil-harrison-xbox-one-will-never-come-without-kinect.aspx" target="_blank"><span style="color: #3366ff;">said it was impossible</span></a></span>. The Wii U continues to struggle, but still has its staunch supporters.</p>
<p>E3 has come and gone, leaving in its wake a whole lot of &#8220;2015&#8221;. Most of the titles announced at E3 won&#8217;t release until next year, leaving a lot of folks feeling disappointed. It&#8217;s a case of history repeating itself. The gaming industry has once again entered that doldrums it&#8217;s been in before.</p>
<p>Still, 2014 has seen some great games, and we here at SpawnFirst feel that&#8217;s worth celebrating. So some of the SpawnStaff got together and named some of our favorite games of the year so far. Here&#8217;s our list.</p></div>
<p><img class="aligncenter" src="https://i.imgur.com/PDKIbGc.jpg" alt="" width="675" height="138" /></p>
<div id="attachment_23556" style="width: 160px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/Picture-221.jpg"><img aria-describedby="caption-attachment-23556" class="wp-image-23556 size-thumbnail" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/Picture-221-150x150.jpg" alt="'King' Buddy Acker  Senior Editor" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/Picture-221-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/2014/06/Picture-221-65x65.jpg 65w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p id="caption-attachment-23556" class="wp-caption-text"><strong>&#8216;King&#8217; Buddy Acker </strong><br /><strong> <span style="color: #3366ff;"><a href="https://twitter.com/BuddyAcker" target="_blank"><span style="color: #3366ff;">@BuddyAcker</span></a></span> </strong><br /><strong> Senior Editor</strong></p>
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<p>I wasn&#8217;t looking forward to <em>Dark Souls II. </em>Both <em>Demon&#8217;s Souls <img class="alignright" src="https://upload.wikimedia.org/wikipedia/en/e/ed/Dark_Souls_II_cover.jpg" alt="" width="118" height="170" /> </em>and <em>Dark Souls  </em>had kicked my ass and I wasn&#8217;t particularly fond of either. Then I saw that <em>Dark Souls II  </em>had released in digital form on Xbox Live and I bought it before I even realized what I was doing. I cringed as I died the first time. But then something miraculous happened. I kept playing and completed it.</p>
<p>I&#8217;m glad I did. <em>Dark Souls II  </em>is my favorite Souls game yet. I never once got lost exploring Majula like I did navigating the hostile and unwelcoming lands of Boletaria and Lordran. I always felt as if <em>Dark Souls II  </em>was handing me a fair fight instead of screwing me over often like the first two games did. I was hooked from start to finish. <em>Dark Souls II  </em>is amazing and the best game of 2014 so far. I&#8217;ll be picking up <em>Bloodborne  </em>as soon as it releases.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/H8RFGyK.jpg" alt="" width="670" height="157" /></p>
<div id="attachment_23277" style="width: 160px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/Tony.jpg"><img aria-describedby="caption-attachment-23277" class="wp-image-23277 size-thumbnail" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/Tony-150x150.jpg" alt="Tony" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/Tony-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/2014/06/Tony-65x65.jpg 65w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p id="caption-attachment-23277" class="wp-caption-text"><strong>Tony Chavez </strong><br /><strong> <span style="color: #3366ff;"><a href="https://twitter.com/blacknexus" target="_blank"><span style="color: #3366ff;">@blacknexus</span></a></span> </strong><br /><strong> Staff Writer</strong></p>
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<div style="color: #222222;">Several years after Cole McGrath sacrificed himself and what he thought was <img class="alignright" src="https://i.imgur.com/9GRchxH.jpg" alt="" width="134" height="190" />every other Conduit on the planet to heroically abolish a wide-spreading radiation plague, his efforts are not only tarnished, but completely in vain. The Conduit gene survived, and anyone who has it is immediately shunned and hauled away as a &#8220;Bio-Terrorist&#8221;. Seattle in particular is on complete lockdown, held and under surveillance by the D.U.P (Department of Unified Protection) and their acting, concrete-powered Conduit leader Brooke Augustine&#8230; until one fateful afternoon, and an even more fateful prison break. Enter our new protagonist, Delsin Rowe, who after living the life of a graffiti-swinging street punk, walks right into the path of a Conduit shitstorm.</div>
<p><em>Infamous: Second Son </em> is one of the best games of 2014 so far for a number of reasons. Its gameplay is tense and exhilarating, giving you that classic open world <em>Infamous </em> platforming, wall running, and power blasting action while tossing a few snazzy tricks up its sleeve. Its graphics are stellar, with Seattle and all of its landmarks and dingy alleyways coming to life with a number of eye-popping lighting and weather effects. The past games were occasionally smart-assed, and the humorous tone is still intact despite <em>Second Son </em> being the grittiest installment of the series thus far. Each of the main characters, from the neon-trailing Fetch to the digital angel-summoning Eugene, really come into their own by the time the credits are rolling up the screen. I&#8217;m more then eager to see where Delsin and company end up next.</p>
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<div style="color: #222222;"><img class="aligncenter" src="https://i.imgur.com/mXBdY22.jpg" alt="" width="580" height="200" /></div>
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<div id="attachment_23570" style="width: 134px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/BiuoTldCMAAkHKc1.jpg"><img aria-describedby="caption-attachment-23570" class="wp-image-23570" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/BiuoTldCMAAkHKc1.jpg" alt="BiuoTldCMAAkHKc" width="124" height="149" /></a></p>
<p id="caption-attachment-23570" class="wp-caption-text"><strong>Karl Dodds </strong><br /><strong> <a href="https://twitter.com/LegendaryKarlos" target="_blank"><span style="color: #3366ff;">@LegendaryKarlos</span></a> </strong><br /><strong> Staff Writer</strong></p>
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<p><em>Metal Gear Solid V: Ground Zeroes  </em>released earlier this year to quite a <img class="alignright" src="https://img1.wikia.nocookie.net/__cb20140317223027/metalgear/images/d/d8/Metal_Gear_Solid_V_Ground_Zeroes_main_promotional_art.jpg" alt="" width="165" height="162" />bit of controversy. Some people claimed it should have been released alongside <em>The Phantom Pain  </em>in the same box, and others said the price was too high for a two hour (if that) campaign. I managed to get a copy for £20 on PS4 at launch and I have no regrets. It&#8217;s a nice sample of what’s to come in <em>The Phantom Pain.</em> It introduces players to the sandbox mechanic albeit on a much smaller scale. It also serves as a nice introduction to the new gameplay mechanics that will be prevalent in <em>The Phantom Pain  </em>such as drivable vehicles, reflex mode, tagging enemies, and more.</p>
<p>From now until <em>The Phantom Pain </em> releases any time I get a Metal Gear itch I can pop <em>Ground Zeroes </em> into my PS4 and wreck havoc in Camp Omega. As it stands I&#8217;ve spent far longer than two hours playing <em>Ground Zeroes.</em>. The extra ops it comes with kept me occupied long after I&#8217;d completed the main story. As much as I was disappointed about the voice actor switch from David Hayter to Kiefer Sutherland, I&#8217;d still have to pick <em>Ground Zeroes </em> as my game of the year so far.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/rrn877g.jpg" alt="" width="663" height="142" /></p>
<div id="attachment_22525" style="width: 160px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph.jpg"><img aria-describedby="caption-attachment-22525" class="wp-image-22525 size-thumbnail" src="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-150x150.jpg" alt="steph-2" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-300x300.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-65x65.jpg 65w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-180x180.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph-360x360.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/1/steph.jpg 640w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p id="caption-attachment-22525" class="wp-caption-text"><strong>Stephanie Downes </strong><br /><strong> <a href="https://twitter.com/MadeOfSquirrels" target="_blank"><span style="color: #3366ff;">@MadeOfSquirrels</span> </a></strong><br /><strong> Staff Writer</strong></p>
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<p>For me, <em>The Elder Scrolls Online </em> is my game of the year. I’d been looking forward to<img class="alignright size-thumbnail wp-image-23583" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached41-150x150.jpg" alt="1313787397350.cached" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached41-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached41-65x65.jpg 65w" sizes="(max-width: 150px) 100vw, 150px" /> it since I’d heard about it (being an avid fan of the Elder Scrolls series) and when I got into the beta I can’t say that my delight was allayed. Even then, I had no idea how they were going to reconcile an Elder Scrolls game with the necessary features of an MMO<span style="color: #545454;">—</span>while it had all the necessary features (i.e. wide open spaces, big wars, races that really don’t like each other that much), I assumed that there would be a lot lost in translation.</p>
<p>I was then pleasantly surprised when I turned my graphics up to Ultra (for about 10 seconds; my laptop started threatening divorce proceedings as soon as I tried) and the world blew me away in its intricacy and detail. Gameplay was like any other Elder Scrolls game<span style="color: #545454;">—</span>another thing that surprised me, how viable not having to lock onto enemies etc. was, and how it simply played like a multiplayer <em>Skyrim </em> with an action bar. And as for lore and plot<span style="color: #545454;">—</span>as a writer, the most important bit for me, as sad as that sounds<span style="color: #545454;">—</span>I could believe that I was in a living, breathing world. I love this game! (Now, when does my next lot of student finance come in…? I need another month!)</p>
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<p><img class="aligncenter" src="https://i.imgur.com/ngJpwxf.png" alt="" width="587" height="159" /></p>
<div id="attachment_22501" style="width: 168px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana.png"><img aria-describedby="caption-attachment-22501" class="wp-image-22501" src="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana.png" alt="alana" width="158" height="139" srcset="https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana.png 1024w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana-300x264.png 300w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana-180x158.png 180w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana-360x317.png 360w, https://www.spawnfirst.com/wp-content/uploads/simple_photo_gallery/wppg_gallery_tmp_dir/alana-790x695.png 790w" sizes="(max-width: 158px) 100vw, 158px" /></a></p>
<p id="caption-attachment-22501" class="wp-caption-text"><strong>Alana Fearnall </strong><br /><strong> <a href="https://twitter.com/AlanaFearnall" target="_blank"><span style="color: #3366ff;">@AlanaFearnall</span> </a></strong><br /><strong> Indies Lead Editor</strong></p>
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<p>Blizzard isn&#8217;t exactly known for their card games, but after a limited run with their <img class="alignright" src="https://i.imgur.com/qfPlElf.jpg" alt="" width="132" height="162" />World of Warcraft Trading Card Game (TCG), Blizzard branched off into the card game sector again with <em>Hearthstone</em>.<br />
Like most card games <em>Hearthstone </em> is easy to understand and hard to master. The beautiful layout will win over anyone remotely interested in the game, with a drag and drop play style that every online TCG should envy.</p>
<p><em>Hearthstone</em>&#8216;s hero selection features popular characters from the World of Warcraft franchise, as well as memorable enemies featured in <em>World of Warcraft</em>. Each class has a different variety of cards that can only be used by them, bringing a great variety of decks into the game. Although it won&#8217;t satisfy the more extreme card players, <em>Hearthstone</em> should satisfy people who want a quick game on the go, with mobile and PC versions.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/95UB77E.jpg" alt="" width="593" height="182" /></p>
<div id="attachment_23324" style="width: 160px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler.jpg"><img aria-describedby="caption-attachment-23324" class="wp-image-23324 size-thumbnail" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-150x150.jpg" alt="SeanMesler" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-300x300.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-65x65.jpg 65w, https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-180x179.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler-360x359.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/06/SeanMesler.jpg 642w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p id="caption-attachment-23324" class="wp-caption-text"><strong>Sean Mesler </strong><br /><strong> <span style="color: #3366ff;"><a href="https://twitter.com/N2NOther" target="_blank"><span style="color: #3366ff;">@N2NOther </span></a></span></strong><br /><strong> Features Editor</strong></p>
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<p>While <em>Wolfenstein: The New Order </em> isn&#8217;t quite my favorite game of the year so far (that <img class="alignright" src="https://i.imgur.com/1gZnSjF.jpg" alt="" width="124" height="178" />would be Titanfall),<em> </em>it certainly is the most satisfying. I was fortunate enough to play the game last year at a pre-E3 event in Santa Monica (as well as interview the game&#8217;s director, Jens Matthies) and from my brief playtime with the game, I knew MachineGames was onto something special.</p>
<p>Combining classic shooter mechanics such as health packs and armor pick ups, with “new school” controls<span style="color: #545454;">—</span>ADS, left stick to sprint, cover, etc.<span style="color: #545454;">—<em>The New Order </em></span> represents the very best in console shooters. Coupled with a fantastic, very human, humorous story and over the top violence and gore, the game managed to not only live up to my expectations, but even exceed many other&#8217;s. For months other sites had written about how bad the game was from preview events and how it was going to be a waste of MachineGames&#8217;s collective talents only to have many of the same detractors echo what I was saying all along<span style="color: #545454;">—<em>The New Order </em>is</span> actually something special.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/cqn3rpM.jpg" alt="" width="649" height="80" /></p>
<div id="attachment_23593" style="width: 160px" class="wp-caption alignleft"><a href="https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached43.jpg"><img aria-describedby="caption-attachment-23593" class="wp-image-23593 size-thumbnail" src="https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached43-150x150.jpg" alt="Brian O'Donnell  Staff Writer  Versus Mode Co-host" width="150" height="150" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached43-150x150.jpg 150w, https://www.spawnfirst.com/wp-content/uploads/2014/06/1313787397350.cached43-65x65.jpg 65w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p id="caption-attachment-23593" class="wp-caption-text"><strong>Brian O&#8217;Donnell </strong><br /><strong> <a href="https://twitter.com/bodweiser1" target="_blank"><span style="color: #3366ff;">@bodweiser1</span> </a></strong><br /><strong> Staff Writer </strong><br /><strong> Versus Mode Co-host</strong></p>
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<p>For me, there is one truly great and exciting game that I&#8217;ve been able to get my <img class="alignright" src="https://upload.wikimedia.org/wikipedia/en/8/84/Titanfall_box_art.jpg" alt="" width="152" height="212" />hands on this year, and that game is <em>Titanfall</em>. While it did have its flaws, like a sorry excuse for a campaign, it was a breath of fresh air into the very worn out competitive online multiplayer FPS community. <em>Titanfall</em>  was ambitious: it changed the multiplayer dynamic, while still keeping things familiar. It&#8217;s borderline chaotic, but never crosses the line into being unreasonable or too much; its just the right level of madness.</p>
<p>One of the best things about <em>Titanfall </em> is how fluid it is. Wall running down a corridor, dropping a Titan, shooting an enemy in the head, and then boarding that Titan you dropped happens in one beautifully orchestrated moment with little to no effort. Pulling off an amazing feet like that is made possible by the developers at Respawn putting a lot of time and effort into making <em>Titanfall </em> as easy to pick up as possible. Even the most novice of players can pick up the controls with ease and get right into the action, while veteran gamers barely need to change the way they play.</p>
<p>Another huge plus of <em>Titanfall</em>  is how balanced everything is. No one weapon is more powerful than the others, and players on the ground still stand a chance taking on a Titan; it&#8217;s a harmonious system of checks and balances, which makes the all around experience of <em>Titanfall </em> great. So yes, <em>Titanfall </em> doesn&#8217;t have single player, and yes, the mulitplayer campaign is nothing more than matchmaking with people talking over coms, but that shouldn&#8217;t take away from the fact that <em>Titanfall</em>  is a smooth, well-balanced, and imaginative game that is still as fun to play now as it was on the day it released. With that kind of playability, I&#8217;d say it&#8217;s well worth my money, time, and my vote for best game of the year thus far.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/piwRwWW.jpg" alt="" width="463" height="185" /></p>
<div style="width: 132px" class="wp-caption alignleft"><img src="https://i.imgur.com/s4yTtDP.jpg" alt="" width="122" height="179" /></p>
<p class="wp-caption-text"><strong>Chris Vellucci </strong><br /><strong> <a href="https://twitter.com/asticknstone" target="_blank"><span style="color: #3366ff;">@asticknstone</span> </a></strong><br /><strong> Staff Writer </strong><br /><strong> Versus Mode Co-host</strong></p>
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<p><em>Mario Kart 8 </em> is my game of the year (so far) not only because of the game itself, but also <img class="alignright" src="https://upload.wikimedia.org/wikipedia/en/b/b5/MarioKart8Boxart.jpg" alt="" width="136" height="192" />the message tied with it. Nintendo has been doing less than spectacular in sales so far; they’re not doing poor, but they’re not doing incredible. With so much media crying doom and gloom for the Wii U console, this hard-hitting title is a solid rebuttal. In its opening weekend, Nintendo sold 1.2 million copies of <em>Mario Kart 8 </em> worldwide. Again, with all of the media saying “no one is buying the Wii U”, then who is buying 1.2 million copies in three days?</p>
<p>The game itself is nothing short of fantastic. The controls are familiar so you’re able to jump right in and start racing on new tracks. New mechanics and items make this game a little more challenging than its Wii predecessor, giving the game greater longevity. The addition of replays on MKTV and better online support are great examples of how Nintendo gives gamers what they want. It’s also a beautiful thing when the media stops reporting on violence and video games and instead dedicates a segment to Luigi’s death stare. <em>Mario Kart 8  </em>is a reminder that games don’t have to be realistic and violent to be incredible.</p>
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<p><img class="aligncenter" src="https://i.imgur.com/zARUBfP.jpg" alt="" width="598" height="135" /></p>
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<p id="caption-attachment-22519" class="wp-caption-text"><strong>Reuben Williams-Smith </strong><br /><strong> <a href="https://twitter.com/R_WilliamsSmith" target="_blank"><span style="color: #3366ff;">@R_WilliamsSmith</span></a> </strong><br /><strong> Staff Writer</strong></p>
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<p>I haven’t, for various reasons, bought many new games this year. A combination of bad timing,<img class="alignright" src="https://upload.wikimedia.org/wikipedia/en/4/41/Transistor_art.jpg" alt="" width="137" height="189" /> student debt, and general bad luck have meant I’ve needed to be extremely picky on the game front. So picky in fact that I haven’t bought any new games since the start of the year. None that is, except <em>Transistor</em>. I was a huge fan of the developers original title, a beautiful and entrancing little action-RPG by the name of <em>Bastion</em>, and even from the reveal and the original trailers <em>Transistor </em> promised something every bit as imaginative and exciting as it’s spiritual predecessor. Little did I know <em>Transistor </em> is oh so much more.</p>
<p>The trend of brown-grey military themed FPS games filled with sullen gruff white men is a gaming cliché made all the more annoying by its constant reaffirmation. In amongst all the Titanfalls and Wolfensteins, <em>Transistor </em> isn’t so much a breath of fresh air as a tornado of arctic wind. The game’s silent protagonist Red isn’t a soldier, or a mercenary, or any kind of macho hero type. She’s a singer, thrust into danger and peril and forced to fight for her life against the living computer virus known as the Process.</p>
<p>The game is composed of beautiful hand painted artwork, with Red running, leaping, and fighting with breathtaking fluidity. The score backs the visuals with some of the most genuinely lovely music I’ve heard in a game since <em>Bastion</em>, and the combat system is one of the best I’ve ever experienced, simple to understand but with a complexity that really does lend itself to any kind of playstyle, a claim often made but rarely as true as it is here. In short, <em>Transistor </em> is beautiful, brilliant, bewitching, and better than almost anything else I’ve played this year. If you only buy one game in 2014, make it this one.</p>
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<div class="signoff"><span class="icon icon-thumbs-up"></span>2014 has seen a lot of great games. Do you agree/disagree with any of our picks? Are there any games you think should have been on our list? Let us know on <a href="https://twitter.com/SpawnFirst" target="_blank"><span style="color: #3366ff;">Twitter</span></a>, our <a href="https://www.facebook.com/SpawnFirst?ref=br_tf" target="_blank"><span style="color: #3366ff;">Facebook page</span></a>, or in the comments below!</div>
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<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/articles/best-games-of-2014-far/">The Best Games of 2014&#8230;So Far</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>Transistor &#8211; &#8216;Inter-Review&#8217;</title>
		<link>https://www.spawnfirst.com/reviews/transistor-inter-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=transistor-inter-review</link>
		
		<dc:creator><![CDATA[Keegan Roser]]></dc:creator>
		<pubDate>Fri, 23 May 2014 01:03:24 +0000</pubDate>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[bastion]]></category>
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		<category><![CDATA[Supergiant]]></category>
		<category><![CDATA[Transistor]]></category>
		<guid isPermaLink="false">http://www.spawnfirst.com/?post_type=it_reviews&#038;p=20795</guid>

					<description><![CDATA[<p>Supergiant Games, creators of the highly acclaimed title Bastion, bring us another unique and fresh experience in their latest action-RPG game, Transistor. Transistor drops you into the world of Cloudbank, where every location and structure is analogous to computer circuitry, and every action deftly mirrors programming functions. You play the role of Red, a famous singer living in [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/transistor-inter-review/">Transistor &#8211; &#8216;Inter-Review&#8217;</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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										<content:encoded><![CDATA[<p>Supergiant Games, creators of the highly acclaimed title <em>Bastion</em>, bring us another unique and fresh experience in their latest action-RPG game<em>, Transistor. </em><em>Transistor</em> drops you into the world of Cloudbank, where every location and structure is analogous to computer circuitry, and every action deftly mirrors programming functions.</p>
<p>You play the role of Red, a famous singer living in the tech-noire Cloudbank, with nothing but silent emptiness surrounding you. As the story progresses, you find that your once powerful and lustrous voice has been stolen from you, leaving you completely incoherent. Along the way, you discover the Transistor, a powerful and mysterious weapon that holds the key to your salvation.</p>
<blockquote>
<h4><strong>Can you please explain the significance of the Transistor sword? How does it tie into the story?</strong></h4>
<h4></h4>
<h4>&#8220;The Transistor is this mysterious weapon of extraordinary power. It&#8217;s not an everyday sight in the city of Cloudbank. It has a variety of unusual properties that are revealed through the course of the game, and both from a gameplay and narrative standpoint we hoped players would constantly be discovering new things about it. The Transistor is inspired by legendary weapons in other fiction, those all-powerful artifacts that grant great power to their bearers, though perhaps at some cost. The story of the game very much revolves around the weapon, and the protagonist Red&#8217;s relationship to it.&#8221; &#8211; Greg Kasavin, Creative Director</h4>
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<p>As Red starts making her way through the empty city of Cloudbank, she&#8217;ll encounter robotic enemies known as the Process, who are hellbent on destroying you and recovering the Transistor. You see, considering the Transistor&#8217;s extraordinary abilities and untapped potential, it&#8217;s a highly-sought after prize that the Process want to retrieve for their masters, the Camerata. You&#8217;ll journey through Cloudbank, district by district, combating the Process, all the while trying to unearth the mystery of exactly why Cloudbank has become so barren and lifeless.</p>
<p><a href="https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04.jpg"><img class="aligncenter size-large wp-image-20463" src="https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-1024x576.jpg" alt="Transistor_19-mar-2013_04" width="1024" height="576" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-1024x576.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04-1095x615.jpg 1095w, https://www.spawnfirst.com/wp-content/uploads/2014/05/Transistor_19-mar-2013_04.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>Red&#8217;s progression through the story is narrated by the Transistor itself. The weapon not only serves as a vehicle for destruction, but also as a companion to Red. As the game wears on, the player will start noticing the sometimes poignant connection that Red and the Transistor seem to develop. This is accomplished with great effect, contrasted against the bleak and desolate surroundings of Cloudbank. If you enjoyed the narration in <em>Bastion</em>, then you&#8217;ll feel right at home with <em>Transistor</em>. I&#8217;m glad that Supergiant Games decided to bring back Logan Cunningham, as his deep, frontier-ish voice seamlessly meshes in with the world of <em>Transistor</em>.</p>
<div class='video_frame'><iframe id='youtube_video_1' class='youtube_video' src='http://www.youtube.com/embed/RT55lch6y_U?autohide=2&amp;autoplay=0&amp;controls=1&amp;disablekb=0&amp;fs=0&amp;hd=1&amp;loop=0&amp;rel=1&amp;showinfo=1&amp;showsearch=1&amp;wmode=transparent&amp;enablejsapi=1' frameborder='0' width='' height=''></iframe></div>
<p>The Transistor has the unique ability to stop time, giving Red a chance to plan out her attacks more strategically. All the battles in Transistor play out this way, and it&#8217;s an enjoyable experience planning out attacks during the Turn() mode. I often found myself canceling my current Turn() and redoing it, in the hopes of achieving a bigger combo or dealing more damage.</p>
<blockquote>
<h4><strong>Where did you draw influences for the &#8220;Turn()&#8221; battle system? Additionally, is there any significance to the &#8220;()&#8221; in everything you use?</strong></h4>
<h4></h4>
<h4>&#8220;Turn() is the name of the strategic planning mode in Transistor, which was designed to bring some of the pleasures and drama of classic turn-based games and tactical RPGs into the immediate and action-packed feel of an action RPG. We love classic games like Baldur&#8217;s Gate, where you can pause the action and issue orders, and wondered if we could more deeply integrate this type of idea into the moment-to-moment play. We wanted the system to feel very open-ended, like a tool at your disposal rather than something you were forced to use all the time. The parenthesis as part of the name implies the syntax of computer functions, hinting at the nature of the Transistor&#8217;s power.&#8221; &#8211; Greg</h4>
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<p>As you defeat more of the Process and move through the story, the Transistor will gain new abilities and functions through absorbing souls. Red accesses these abilities by setting up utility points which you can mix and match in order to gain a strategic edge in combat. There are four abilities that Red will use through the Transistor. Crash(): a close-ranged, overhead attack though the Transistor, Breach(): a beam of energy thrown straight at the target, Jaunt(): a short-ranged, melee attack preceded by a dash, and Spark(): an area of effect attack, damaging enemies caught in the radius.</p>
<p><a href="https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1.jpg"><img class="aligncenter size-large wp-image-20455" src="https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-1024x576.jpg" alt="TransistorPAX1" width="1024" height="576" srcset="https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-1024x576.jpg 1024w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-300x168.jpg 300w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-180x101.jpg 180w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-360x202.jpg 360w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-790x444.jpg 790w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1-1095x615.jpg 1095w, https://www.spawnfirst.com/wp-content/uploads/2014/05/TransistorPAX1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><br />
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These abilities can be upgraded or combined with different functions that will alter the ability&#8217;s stats. If you were to add the Bounce() function to Breach(), then that beam of energy would ricochet off enemies and other surrounding structures. This adds a level of strategy that you can tailor to your play-style.</p>
<blockquote>
<h4><strong>I noticed that Red has an abundance of powers available to her. Is the gameplay structured so that we get to experiment freely with these abilities?</strong></h4>
<h4></h4>
<h4>&#8220;We very much wanted for Transistor&#8217;s gameplay to have a freeform feel to it, where the breadth of your powers keeps growing almost at an exponential rate, giving you lots of room to experiment. While you can stick with what works if you want, there are systems in place to gently encourage you to try things you haven&#8217;t tried before, which hopefully will cause you to discover interesting new function combinations often. There are thousands of such combinations possible so this was a really big part of the game to us, and we&#8217;re excited to see what players do with it!&#8221; &#8211; Greg</h4>
</blockquote>
<p>A minor pitfall with the game is that the voice from the Transistor is too low in comparison to everything else happening. There were times I found it difficult to catch what was being said and I would never know if it was important or not. Like at a loud party, all I could do was laugh, nod my head, and say &#8220;yeah&#8221;. Along with this, <em>Transistor</em>  sports a steep learning curve in regards to to the abilities and functions of the Transistor weapon. The only way to really learn how it all works is to guess and check. This leads to some difficult battles if you end up with a poor combination of functions and abilities.  It would be nice to know ahead of time exactly what you were creating.</p>
<p>The beginning stages of the game are a bit confusing as you gradually learn the functions and abilities of the Transistor, and how to use these abilities effectively. However, moving forward in the game you will see everything, even the small details, fall into place. <em>Transistor</em> is an enigmatic adventure in a stunning, noire-like town. You and the Transistor are left to find out what happened all the while staying away from The Process &#8211; trying to survive, unravel the mystery, and escape from this desolate world.</p>
<div class="divider"></div>
<h4>SpawnFirst Recommends&#8230;</h4>
<p><a href="http://www.playstation.com/en-us/games/transistor-ps4"><img class="alignleft wp-image-2100 " src="https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ.png" alt="Editors choice" width="180" height="115" srcset="https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ.png 687w, https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ-300x192.png 300w, https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ-320x205.png 320w, https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ-180x115.png 180w, https://www.spawnfirst.com/wp-content/uploads/2013/06/ldS1ogJ-360x230.png 360w" sizes="(max-width: 180px) 100vw, 180px" /></a></p>
<p>&nbsp;</p>
<p>All in all, <em>Transistor</em>  is an excellent game with amazing aesthetics, commendable audio-work, and engaging, addictive gameplay. I couldn&#8217;t recommend this game more to anyone who owns a PlayStation 4 or PC, especially if you love <em>Bastion</em> as much as I do.</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/reviews/transistor-inter-review/">Transistor &#8211; &#8216;Inter-Review&#8217;</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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		<title>Transistor Arrives on PS4 and Xbox One on May 20</title>
		<link>https://www.spawnfirst.com/news/transistor-arrives-ps4-xbox-one-may-20/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=transistor-arrives-ps4-xbox-one-may-20</link>
		
		<dc:creator><![CDATA[Rudolf van Wyk]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 23:08:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[<p>Science fiction action-RPG. It&#8217;s a much loved genre mix-up. Anything from the third person shooter Mass Effect series to the tactical turn-based RPG XCOMÂ games. And it seems that TransistorÂ is loosely following down the path of the latter, just not with alien invasions which the government is simultaneously trying to combat and to cover up. Oh, [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/transistor-arrives-ps4-xbox-one-may-20/">Transistor Arrives on PS4 and Xbox One on May 20</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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										<content:encoded><![CDATA[<p>Science fiction action-RPG. It&#8217;s a much loved genre mix-up. Anything from the third person shooter <em>Mass Effect</em> series to the tactical turn-based RPG <em>XCOMÂ </em>games. And it seems that <em>TransistorÂ </em>is loosely following down the path of the latter, just not with alien invasions which the government is simultaneously trying to combat and to cover up. Oh, and to capture single aliens for experimentation.</p>
<p>&nbsp;</p>
<p>Nope, in <em>TransistorÂ </em>step into the role of Red, a singer destined for greatness. No, she doesn&#8217;t sing songs&#8230;it&#8217;s something to do with being a warrior. Anyway, Red comes into possession of the Transistor, which is a powerful and intelligent sword, perhaps containing a degree of sentience. Of course, no such weapon goes unnoticed by greedy eyes, and so something called The Process relentlessly pursues after Red and the Transistor. That&#8217;s all she wrote.</p>
<p>&nbsp;</p>
<p>The game has a beautiful art style as a bonus, and by the sound of the protagonist and what she&#8217;s up against, in due time we may be in for an immersive tale.</p>
<p>&nbsp;</p>
<p>Check out the reveal trailer of <em>Transistor</em> below.</p>
<p>&nbsp;</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Ni02F7l4lAg?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The post <a rel="nofollow" href="https://www.spawnfirst.com/news/transistor-arrives-ps4-xbox-one-may-20/">Transistor Arrives on PS4 and Xbox One on May 20</a> appeared first on <a rel="nofollow" href="https://www.spawnfirst.com">SpawnFirst</a>.</p>
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